Easy Chess Beschreibung
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Einloggen Registrieren Erledige deine erste Lektion! Was ist ChessKid? Spielen. img Spiel gegen ein Kind img Langschach img Spiel gegen den Computer. Easy Chess. Durchschnittswert: 8 ( Stimmen). Beschreibung. Gewinne die Schachpartie gegen den Computer! Schau dir den Walkthrough von Easy Chess. Besuche unsere Website und spiele Easy Chess oder andere großartige denkspiele! Chesssss Spread Shrit. Hide Multiplayer button. If you move your knight there, what happens? Beginner, as in easy to beat. Do not get frustrated if you lose a lot. Totally Spies: Spy Chess Flash. Knight's Tour!
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If you have no legal moves on you've been stalemated and the game is declared a draw. Learn algebraic notation. Each square on the board has a corresponding letter and number.
From white's perspective the letters' of the files go in alphabetical order from left to right and the files start at one, one being the file where white's pieces excluding the pawns sit.
When someone says something like, "Knight to c3," that C3 is part of this system; it makes reference a whole lot easier.
Notating recording moves goes as follows: Write white's moves in the column for white and black's in the column for black. To record moves notating first write the letter for the piece.
Each piece has a letter to signify it with the exception of the pawn. The letter for a piece is capitalized. The king is represented with a "K".
The queen is represented with a "Q". The rook is represented with an "R". The bishop is represented with a "B".
The knight is represented with an "N" even though it starts with a "k". The pawn is represented with no letter and you simply write the square it went to e.
Write the file and rank after the letter. The file letter is lowercase. For pawns write the file in which the pawn sat before they made the capture in lowercase of a piece before the "x".
Qae3 If you promoted a pawn write the square followed by the representing letter of the piece promoted in uppercase. You may find other forms of notation in text especially older text , the most common being descriptive chess notation.
Try using Google for help in these cases. Understand the numerous ways to draw a game of chess. A draw is when the players tie and are each awarded a half-point in tournaments.
By stalemate. This is when the player whose turn it is to move is not in check but has no legal moves with the king or any other piece the game ends in draw.
This often happens at lower levels when a player isn't sure how to checkmate. By agreement. Players can agree to a draw.
This usually happens in the endgame when both have decided that there is no way for them to win. By threefold repetition.
If the same exact position of the chess board, occurs at three different points in a game, the game is declared a draw. For example, if both players just keep moving their Knights back and forth to the same squares, the game will be declared a draw.
The positions must have had all the same legal moves. Therefore, if castling or en passant was possible in one of the positions they must be legal in all positions.
By the 50 move rule. If neither player makes a pawn move or captures a piece for 50 consecutive moves, you can claim a draw.
In online chess it may be automatically declared a draw, however. This prevents players from playing endlessly, or to tire the other player out. By insufficient material.
If neither player has sufficient material to checkmate the king, the game is considered a draw. For example, a Knight and a King alone cannot checkmate the lone enemy King.
Likewise, two kings can not checkmate each other. By timeout and insufficient material. If one player runs out of time but the other player doesn't have enough material to mate the opposing player the game is declared a draw.
Black ran out of time. White only has their king. There is also a 75 move rule and fivefold repetition. These rules were added in and thus are "new".
The 75 move rule follows the same rules as the 50 move rule and fivefold repetition follows the same as threefold repetition just that they happened for 75 moves or five repetitions.
These forms of draws needn't be claimed and were added so an arbiter could end a game if neither player claimed a draw. Part 2 of Understand touchmove.
In chess tournaments you must touch the piece you are moving and only the piece you are moving. Therefore, if you grab your rook you can't move your queen.
If you touch an opponents piece you must capture that piece if possible. To castle touch the king first since castling is a king move. If you touch the rook first you'll have to make a rook move non-castling move.
When castling you must also move both pieces with the same hand. If you're playing with a clock you must hit the clock with the same hand as you made your move.
To adjust a piece clearly say "I adjust" loud enough for your opponent to hear before adjusting the piece. After saying "I adjust" you needn't move the piece you touched.
If you touch an opponent's piece you can't capture or a piece you cannot legally move you do not need to move them. Understand how to use a chess clock.
In tournaments, you'll likely be forced to use a clock. When it's your move your opponent hits the clock, starting your time, after you've made your move you hit the clock starting their time.
If your time runs out you lose the game and vice versa. Sometimes there'll be a delay before the chess clock starts. This means that the said time will pass before each move before your time starts going down.
Increments mean that after you finish a move you get said time added to the clock. Clocks can be bought online and apps with clock features may even be downloaded.
Before your first tournament try to get a few games with clocks in beforehand. Note: Not all clocks can be used in official tournament play.
Check if yours can. Turn off your phone. If your phone goes off in the middle of a game, not only will it bother everyone around you but may also forfeit your game.
If you must make a call ask the tournament director and explain your situation. They will want to help you and may offer you their phone. They may have to supervise the call, however.
Avoid excessive talking. If you talk excessively the tournament director may have to warn you and even possibly forfeit you.
Keep talking to a minimum. If you must speak try to do so softly. Don't interfere in other people's games.
Interference includes moving the pieces, talking to the players, or even facial expressions. You can watch but don't gasp at a move you think is bad.
Even if the players are doing something incorrectly e. If your opponent asks you to stop kicking them you should. If your neighbor is annoyed by your elbow you should move your elbow in reason.
If someone is being unreasonable you may want to call a TD tournament director over for assistance. Likewise, if your neighbor is taking up too much space with their lunch box, you can point it out to them.
Be respectful. Don't kick, taunt, blow on or purposely annoy another player. Doing so is not proper etiquette. Likewise, do not cheat.
Cheating can be detected and can get you in trouble. Learn chess lingo. There are certain terms that aren't used outside of the chess community and will mind boggle newer players.
Some of these are used in official play while others are just common among chess circles. The female titles can only be earned by female players but the rest can be earned by all players.
WC stands for "World Champion". The current World Champion is Magnus Carlsen. An inaccuracy is a move that loses a little but not a lot.
A mistake is a move that loses more than an inaccuracy but not as bad as a blunder. A blunder is a terrible move.
Blunders often change the course of the game from win to loss, win to draw, or draw to loss. A patzer is a bad chess player.
Super Grandmaster stands for a Grandmaster who has achieved a rating over This is a non-official title. Both organize chess tournaments.
Other organizations exist for other nations as well. A mouseslip is in online chess when someone moves the wrong piece or moves to the wrong square and thus, their "mouse slipped".
Stockfish, Alpha Zero, Komodo, and Houdini are some of many chess engines. TD stands for tournament director. Opening, middlegame, and endgame stand for the three stages of a chess game.
Part 3 of Use all your pieces. Do not keep moving your Knight around, just because he can give lots of checks. Use your entire army!
One of the biggest rookie mistakes is to only using a few of your pieces. When that happens, the rest just end up lagging behind and make for easy captures for your opponent.
So keep the board lively, keep your opponent on his toes. If you aren't sure what to do look at which pieces are doing nothing.
If you have a rook in the corner of the board try bringing them out! In the opening, place a few pawns one or two spaces forward and then start moving the other pieces.
This allows more pieces on the first row to pass through and enter the playing field easily, giving you more offensive power.
Control the center. Since so many pieces can move about every which way, controlling the center is considered more beneficial than controlling the sides.
When your pieces are in the center, your pieces have more mobility than they had at the edge or the corner. For example, the knight only has two options to move from a corner, but they have eight options to move from a central square!
Dominate the center as quickly as you can. It's for this reason that many people have their middle pawns start off the game.
Just make sure you don't open up your king for an early checkmate by a well-placed bishop or a queen! Don't hang your pieces!
This is pretty obvious, yet many players hang give away for free their pieces, even advanced players!
Never just relinquish one mindlessly -- they're all valuable, whether it is a pawn or a queen. There is a point system, if you're curious.
The more valuable they are, the more points they're worth:  X Research source Pawns are worth 1 point Knights are worth 3 points Bishops are worth 3 points Rooks are worth 5 points Queens are worth 9 points Kings are invaluable because if you lose your king, you lose the game.
Protect your king. Since checkmate loses the game you must pay special attention to his safety. If you do nothing else -- if you aren't one much for doing the attacking -- you have to protect your king.
Get him in the corner by castling, set up a fortress of pieces around him, make sure to give him a square to run, in case your opponent does manage to give you a check.
You want to get your opponent fleeing rather than attacking as soon as possible. He can do very little on his own, yet he can hold his own.
In the starting and the middle phases of the game, he almost always needs at least one or two pieces to watch out for any checks.
However in the end stages of the game, when only a couple of pieces and few pawns are left on the board, the King then becomes a fighting piece and should be centralized.
Learn opening theory. Learning basic theory for your openings is a good idea as it allows you have a general sense of what to do, especially if you are faced with a new line.
Only move your pieces once in the opening. Moving them multiple time loses tempo and fails to develop all your pieces. Try to control the center of the board.
Controlling the center allows you to attack both sides of the board. Likewise, pieces in the center usually have the most mobility.
Try learning a few opening lines but don't get bogged down by them. Try looking online for some opening lines. A lot of your opening moves depend on your opponent -- you'll just have to feel out the game.
So observe and see if you can guess what their plan is. This game is more about anticipating threats and foresight than anything else.
This is why learning some basic theory is a good idea. Always think a move or two in advance. If you move your knight there, what happens?
Does it expose other pieces for your opponent's next play? Do you have time to play offense or does your king or maybe even queen need protecting?
What ideas seem to be brewing on your opponent's turf? Where do you see the game going in the next few moves?
This isn't a game where you can mindlessly move pieces around -- they all affect each other in one way or another. You'll have a pawn in the way of your bishop's attack, you'll have your knight defending your king, and your opponent's rook is about to jump on your queen if you don't do something about it.
So plan your next move and the one after that -- and your opponent's moves if you can, too. To win, you must be tactful and strategic!
Some players may benefit from flipping the board online programs may allow you to do this or looking from their opponent's perspective literally as it allows them to see the board from their opponent's view.
Analyze your games. After your game try looking back at your notation sheet this is why we notate and see your mistakes. Seeing where you often fall short can help you tailor where you need to improve.
You can also use a computer analysis such as chess. You can also go over your games with a coach or even a friend. Sometimes you need an outside view to see your weaknesses.
Likewise, try analyzing your friend's games too, analyzing can be fun and beneficial to both of you.
Solve tactics. Many online trainers and books can be chosen to show only certain types of tactics pins, mate in 1s, etc. If you have a weakpoint try choosing to solve puzzles of a certain type.
Play chess. It may seem obvious but you need to play to improve! Play chess regularly to improve your game. Try playing online or against a computer if you can't find someone to play against.
Learn tactics. A tactic is a move or several moves that allows you to improve your position in someway. Learn a few of the most common tactics to improve your game.
Pins a pin is when a more valuable piece is behind a less valuable piece, pinning the less valuable piece, therefore, not allowing the piece to move without losing material.
Skewers a skewer is the opposite of a pin. Here, the more valuable piece is in front allowing you to take the less valuable piece when the more valuable piece moves.
Forks"' are when a piece is attacking multiple pieces thus allowing them to capture one as a player cannot save all of them. Discovered attacks are when a piece moves out of the way and allows another piece to attack a different piece.
A discovered check is when the discovery puts the other king in check. Discovery's are useful as they allow the first piece to attack something else.
Have fun! Having fun is the number one way to improve your game, if you're not motivated you likely won't improve much. Just because blitz has a bad reputation does not mean you can't play!
If you find it fun, play. Try playing in team tournaments and other team chess events. These can be rewarding as you get to play chess and spend time with friends!
Learn some common endgames. Learn how to checkmate and uphold a draw in certain situations. Common positions include: Queen and king versus king.
Rook and rook or queen and queen or queen and rook and king versus king. Two bishops and king versus king. Some websites such as Lichess and Chess.
This will depend on what chess program you are using. In most programs you would simply indicate that you're moving your king two squares to the right or left, and the computer will assume you are also moving your rook to the opposite side of and adjacent to the king.
Not Helpful 4 Helpful The rule states that if an identical position of all pieces occurs three times in a game, a draw may be claimed by either player.
Not Helpful 0 Helpful No, pawns may capture only by moving one space diagonally forward, with the exception of an en passant.
Not Helpful 7 Helpful Neither king can get close enough to the other to capture him. In other words, the two kings can never stand on adjacent squares, because if you were to move into such a position you would put your own king in check, which is illegal.
By the way, no king is ever actually captured. If you place your opponent's king in check, and there is no escape for him, you simply announce, "Checkmate," and the game ends immediately.
Not Helpful 2 Helpful Your piece moves legally into a square occupied by an opponent's piece, and the opponent's piece is removed from the board.
Not Helpful 3 Helpful Make a minimum of three moves until your king and your rook are free to castle. Move the knight, move the pawn diagonal to the bishop, then move the bishop.
So on the fourth turn in this sequence, you could castle. Not Helpful 10 Helpful Your king will be safer near the side of the board than in the middle.
The pawns on the D and E files are usually pushed forward or captured, but the pawns on the A, B, C, F, G, and H files are less likely to be pushed forward or captured and can act as shields for the castled king.
Not Helpful 5 Helpful A promoted pawn can become a queen even if you still have your queen on the board, which means you could have two or more queens at the same time.
Actually, a promoted pawn can become any piece except a king, although having an extra queen or knight turns out to be the most helpful in many endgame scenarios.
Not Helpful 8 Helpful Yes, your knight can move in any L-shaped path as long as it won't finish in a square already occupied by one of your own pieces.
A knight can jump over other pieces of either color when making its move. Not Helpful 9 Helpful Is the queen the most important piece, and what do you mean when you say the king is "invaluable"?
Also, l know the origin of chess, but how did they come up with the characters? Dieyun Ding. The king is invaluable meaning it is more important than any other piece in the game.
The queen is the most powerful of the rest of the pieces, though. Chaturanga, the original chess game, meant "four parts" in Sanskrit.
This referred to the four divisions of the Indian military, the elephantry bishop , cavalry knight , chariotry rook , and infantry pawn.
The bishop is quite obviously not an elephant today nor the rook a chariot, but that's because the Europeans CE interpreted the abstract pieces into something they could understand.
They had never seen elephants or ridden chariots. We recommend that you upgrade to one of the following browsers:. Click a table to join a multiplayer game.
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The rules of chess have varied greatly since its invention, but by now have been fairly standardized and commonly known. The rules presented here are the basic rules of the game of chess, but a detailed overview of how the game is played can be found at Wikipedia or the official ruleset of the International chess federation.
The game of chess is played on an 8x8 checkered board, where the rows are marked from and referred to as "ranks" and the columns marked from "A" to "H", referred to as "files".
The square marked as "A1" should be black. The player controlling the white pieces places his pieces on ranks 1 and 2, and the player playing the black pieces places his pieces on ranks 7 and 8.
The pawns are placed on ranks 2 and 7. The other pieces are placed on ranks 1 and 8 as followed, starting from the "A" file: A rook, a knight, a bishop, a queen, a king, a bishop, a knight, and a rook.
The player who has white goes first, and players alternate moves after that. The game can end under the following circumstances: If your opponent's king is under threat of capture, but your opponent has no legal move to prevent that capture, you have won.
This is referred to as "Checkmate" when either player concedes the game. On this site we give each player 60 seconds to make each move, and a total of 15 minutes for all their moves before the game is forfeit.
If a players king is not under threat of capture but that player has no legal moves anyway, the game is a draw.
The game is also a draw if any of the following situations come up: Neither player has enough pieces to be able to checkmate The same board position is repeated three times 50 consecutive turns have passed in which neither player has moved a pawn nor captured a piece The players agree to a draw.
The six pieces move as follows: The Bishop can move any number of squares along the diagonal. The Rook can move any number of squares along the same rank or file.
The Queen can move any number of squares along the same rank, file, or diagonal. The Knight moves to the closest square that is neither on the same rank, file, or diagonal.
Essentially the knight moves in an "L" shape, two squares along a rank or file and then a single square perpendicular. The knight is the only piece that can "jump over" other pieces.
The Pawn moves one square along the file, always towards the opponent's side of the board. The first time a pawn moves it is allowed to move two spaces along the file instead of one granted it has the space.
A pawn can only capture a piece imminently the diagonals in the direction of travel, not along the file it is currently travelling.
The King can only move a single square in any direction, with the exception of castling see below. The King can never place himself in a check.
When a player makes a move in which any of his pieces threatens to capture the opponents king the next turn the king is said to be in check.
A player in check must make a move that results in the check being relieved; be that by moving the king out of the way, capturing the threatning piece, or placing a piece in between the king and threatning piece.
A player that has no legal move out of the check has lost the game referred to a Checkmate. A player can be placed in check by multiple pieces at once, and must get out of all checks at once.
A player can not remain in check. A player may never make a move that results in his own king being in check. En passant refers to a special move open to the pawns.
When a pawn is moved two spaces from his starting position and is placed next to an enemy pawn, the enemy pawn can capture the pawn as it had only been moved a single square.
For example, assume a white pawn is placed at B5. The White player can move the B5 pawn to C6, and capture the C7 pawn. The player can only utilize en passant on the move directly following the opponent moving the pawn in question.
The right expires as soon as his opponent makes the next move Castling referst to a special move open to the King and Rooks. If neither the King nor Rook has been moved during the game, the rank seperating them is clear of pieces, and during the castling process no space the king will move over or end on is under attack by an opponent piece, the player can move his king two spaces towards the rook, and the rook on the opposite side of the king.
For example, assume that the white king on E1 and the white rook on A1 have direct line of sight and have not moved. The white player can, in a single move, move the king two spaces left to C1 and the rook three spaces right to D1.
The player could also castle kingside, moving the king to G1 and the H1 rook to F1. Promotion is a special move granted to the pawns.
If a pawn manages to reach the far end of the board white pawns to the 8-rank, black pawns to the 1-rank they are automatically promoted.
The player must state a piece Rook, Knight, Bishop, Queen. The promoted pawn is then transformed to the declared piece. A player might thus have a maximum of 9 Queens on the board, the one he started with and one for each of the 8 pawns that he potentially can promote.
By the nature of the game pawns can not promote to a king, nor remain pawns. Chess has been requested many times over the years, but we've always been a bit afraid to give it a go, because making a good chess opponent is quite difficult.
We made our own chess engine for the easy and medium players Bill and Bill Sr.
Easy Chess VideoHow to Play Chess: The Complete Guide for Beginners Weitere Informationen Abbrechen. Es ist nicht erlaubt, mit dem Bauern rückwärts zu schlagen. Check Flag besteht aus vielen Levels. Versuche es noch einmal! Bitte deine Benutzername oder E-Mail eingeben. Dabei darf Kostenlose Slots Fur Desktop soweit ziehen, solange keine eigenen Figuren ihm im Weg stehen. Bitte deine Passwort eingeben. Weitere Spiele spielen. Dieses Spiel verwendet moderne Browserfunktionen, die dein Browser nicht unterstützt. Wie ist dein Geschlecht? Dieses Spiel gehört jetzt zu deinen Lieblingsspielen! Easy Chess. Durchschnittswert: 8 ( Stimmen). Beschreibung. Gewinne die Schachpartie gegen den Computer! Schau dir den Walkthrough von Easy Chess. Einloggen Registrieren Erledige deine erste Lektion! Was ist ChessKid? Spielen. img Spiel gegen ein Kind img Langschach img Spiel gegen den Computer. Deinen letzten Zug zurück. Sobald Du Dich bereit fühlst, um gegen menschliche Gegner zu spielen, kannst Du Dir ein kostenloses lombokunst.nl Konto anlegen! Spiele Onlinespiele wie Easy Chess bei lombokunst.nl ✓Ohne Anmeldung ✓Kostenlos ✓Viele Browsergames. Jetzt online spielen! Das Onlinespiel Easy Chess ist ein kostenloses online Flash Game aus der Kategorie Brettspiele, welches du im Browser ohne Download oder Anmeldung. Most of the time players promote their pawn into a queen queeningthough there are several exceptions to this rule. A tactic is a move or several moves Mybet 5 Euro Gutschein allows you to improve your position in someway. Apart from the pawn's en passant move, one other special move Oddsed castling. For pawns write the file in which the pawn sat before Transfermarkt Ribery made the capture in lowercase of a piece before the "x". Enter your name Please enter a name to display to other players Cancel OK. These forms of draws needn't be claimed and were added so an Sunmaker.Com Test could end a game if neither player claimed a draw. We are using cookies! The Pawn moves one square along the file, always towards the opponent's side of the board. Susan Goodsell Oct 20, My Profile points.
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Easy Chess Game for beginners is an educational well known chess game. It is of an easier level, so it will perfectly suit for a beginner child to learn playing chess.
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The object of the game is to checkmate the opponent's king. This occurs when the king is under immediate attack in check and there is no way to prevent it from being captured on the next move.
Chess is one of the world's most popular board games; it is played both recreationally and competitively in clubs, tournaments, online, and by mail or e-mail correspondence chess.
Many variants and relatives of chess are played throughout the world. The most popular, in descending order by number of players, are xiangqi in China, shogi in Japan, janggi in Korea, and makruk in Thailand.
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